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- Hi again!
-
-
- > > I think it's very good anyway if they don't use the DSP!
- >
- > I agree.
-
- :-)
-
- > > > Perhaps they'll decide to join forces after all...
- > >
- > > That would be very interesting if they have done something usefull. Maybe we can use parts
- > > of their code into our. This could maybe help Laurent and Doug to solve the wall clipping and
- > > how to draw the monsters. Maybe we can look at the AI too. Anyway, some more ideas can't
- > > make things worse! :-))
- >
- > Yes, the problem is of course that the programmer seems to want money out
- > of this.
-
- Hmm... that's a problem. Another problem for them is if they don't join us, they
- have to hurry to release it, becuase no one will pay for it when Bad Mood is finnished
- as it is a freeware project. ;-)
-
- Another problem is proably that our is going to be faster as they probably don't know
- how to code the DSP as well as Doug do, because that is _not_ easy. They must be 030
- wizzards, if they can have 3-4fps with textureampped walls _and_ floor roof! :-)
-
- And what does Id think of this?
-
- I would think that the best thing would be if they joined us so we can get a Doom clone
- ready faster and better! :-))
-
- > > It's looks like we are going to have a playable version this christmas anyway! ;-)
- >
- > This demo is supposed to be playable, so at least there's _a_ playable
- > DOOM like game before Christmas.
-
- :-))))
-
- // Magnus Kollberg
-
-